Wednesday, 17 July 2019

Long tail theory


  • created by Chris anderson in 2006
  • how people are accessing music 
  • change from physical to digital 
  • physical only had the top 40 hits 
  • pre digital - only top artists will make money
  • niche products are making more than the hits
  • because people can access this niche products, they are making more than the hits
  • long tail because of the length of the niche products which is making more than the hits.

Long tail is the theory created by Chris Anderson that music created by popular artists makes just as much as niche products that come from this product. The reasoning because of the mass coverage that the company's has then the niche products has the same amount of exposure as the main products. An example of this is Netflix. On Netflix there is a variety smaller and larger films. Because of there platform they make the same money.

Thursday, 11 July 2019

Glossary

Globalisation - the breaking down of physical barriers, so companies can operate worldwide

  • Disney
easier to break down barrier between country and country in digital age

changes and distribution - the channels of distribution have become more accessible

media globalisation - includes technologies

globalisation positives
  • easier to distribute products through social media 
for consumers
  • convenient 
  • more variety 
negatives
  • effect local industry 
  • cultural imperialism - enforcing your views on other countries 
  • diaspora - people migrating from countries 
Web 1.0 - refers to the first stage in the world wide web, entirely made up of webpages

Web 2.0 - second phase of the Internet which makes it interactive. changed from static to dynamic. named by Tim o reilly and Dale Dougherty(2004) - defined the era of the prosumer

Web 3.0 - this is not officially defined, uses intelligent technologies. High quality created by individuals using web 2.0
web 4.0 - utilise further intelligent technologies. This will mean social media preferences and shopping habit data could be used to create digital avatar and 'personal shopper'
wikinomics - wiki - editable website  economics - business 
tapscot and Williams - came up with Wikinomics

  • Openness, which includes not only open standards and content but also financial transparency and an open attitude towards external ideas and resources
  • Peering, which replaces hierarchical models with a more collaborative forum. Tapscott and Williams cite the development of Linux as the "quintessential example of peering."
  • Sharing, which is a less proprietary approach to (among other things) products, intellectual property, bandwidth, scientific knowledge
  • Acting globally, which involves embracing globalization and ignoring "physical and geographical boundaries" at both the corporate and individual level.


the way in which the power of the web's changed the power of the economy
physical - digital 
web economics benefits
  • wider distribution 
  • select target audience 
  • feedback on products 

Prosumer - consumer - producer 
people who are not professionals to make and sell media products 
peering - working together 
crowd funding - Kickstarter 
crowd sourcing - getting people to work on a project with them(collab)

UGC
user generated content 
people contributed to something else - fan art,
participatory culture - Jenkins 2006

Artic monkey - prosumer
was on Myspace

Imperialism - where a country imposes their views on another country

water cooler program - tv show that has a traditional audience

hypertext - text on a website linking to other text(hyperlink)
collaboration - the way producers can use social media to work together on large scale projects that are often international
Prosumer - An amateur producer who uses digital and online technologies to create and distribute media products with remaining costumers
Semantic web - The process of allowing automated processes/machines to understand meaning/hyperlinks to personalise content for the audience/user

www. - developed by Tim Berners lee to allow non programmers use the internet

most content was static with very little video or music most web content was information driven


Convergence Culture - A book by Henry Jenkins

Participatory culture - where the public act like consumers and producers

Social TV - posting about a tv show, tv we can talk about it

Second screening - a mobile device whilst watching tv